﻿using System;

namespace Space_Conquest
{
    class TestMap : Map
    {
        public TestMap(GameEngine parent) :
            base(parent,
                new int[,]
                {
                    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0},
                    {1,0,0,0,0,0,0,0,0,0,0,2,2,0,0,0,0,0,0,1,0,0},
                    {1,0,0,0,0,0,0,0,0,2,2,2,0,0,0,0,0,0,0,0,0,0},
                    {1,0,0,0,0,0,0,0,2,2,2,0,0,0,0,0,0,0,0,0,0,0},
                    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                    {1,0,0,0,0,0,0,0,0,0,0,2,2,0,0,0,0,0,0,0,0,0},
                    {1,0,0,0,0,0,0,0,0,0,0,0,2,2,0,0,0,0,0,0,0,0},
                    {1,0,0,0,0,0,0,0,0,0,0,0,2,2,2,0,0,0,0,0,0,0},
                    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,0,0,0,1,0,0},
                    {1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0},
                    {1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0},
                    {1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0},
                    {1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0},
                    {1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0},
                    {1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0}
                }
            )
           
        {
        }
    }
}
